Dungeons and Dragons Club
Ms. Crandall – Rm 1303
October: 3, 17, 31
November: 14, 21,
December: 5, 12,
January: 9, 30
February: 6, 13,
March: 6, 13, 20,
May: 1, 8, 15
June: 5, 12
Welcome to the world of Dungeons and Dragons!
Let me start by breaking down some misconceptions about this game.
- Dungeons and Dragons is a pen and paper game (not a video game).
- Players keep track of characters on a character sheet and updates on the internet.
- This game takes place at a table, not running around in a field.
- Some people confuse D&D with Live Action Role Play (LARP) which is a completely different game that takes place by acting as a character and running around usually in an outdoor setting.
- You do not have to act as your character if you don’t want to.
- While many people find it fun to role play their character you do not have to. However, I encourage you to use this as an excuse to try and be someone you may not normally be (outgoing, loud, pun master, reserved, wise, sneaky, chaotic, etc.)
- Only nerds play Dungeons and Dragons, why would I?
- There are many people who would proudly consider themselves a nerd that play D&D. However there are tons of people who like to hang out with friends and find the most ridiculous ways to complete a quest. Some famous examples of players being Vin Diesel, Tim Duncan, Stephen King, Robin Williams, Stephen Colbert, and Curt Schilling.
- You do not have to bring any former knowledge about D&D to be able to play.
- We welcome any and all new players provided that they show up with an open mind. I didn’t start playing D&D until college and I have had some of the best times and made a ton of new friends playing this game.
Great! Now that we have those taken care of, let’s talk about the game.
To play Dungeons and Dragons each group needs 4-6 players. Players act as adventurers who are presented with a job to do. D&D encourages critical thinking, creativity, cooperation, and teamwork. It is the player’s job to think of ways to meet their objective that also align with their personal goals.
For example, the group’s goal might be to collect a rare item from a dragon’s lair. A paladin (think King Arthur’s knights) might want to save the village the dragon has been terrorizing. A bard (a sneaky jack-of-all-trades) might be willing to save the village, provided that the villagers can pay up. Finally a druid (nature wizard) might know that a dragon is WAY too difficult to fight but IS intelligent. This means that it might be willing to bargain with the adventurers. Regardless of what the group decides to do, they must work as a team to achieve the final objective (retrieve the rare item).
Once players have decided on a course of action they must roll dice to determine their success. D&D also promotes probability and basic math skills. Modifiers are applied to dice rolls based on the specific character or items they might own. Students are responsible for keeping track of these and applying them to their dice rolls. This is important to gauge the probability of success because failure can mean losing the objective, injury, or even a character’s death. It is the Game Master’s (GM) responsibility to make any counter rolls against the players and act as a puppeteer for the bad guys and the plot.
So now you must ask yourself the question, are you willing to face the dragon? (Meeting Dates):